Reviewed · ESCAPE GAME TOURS
Children’s escape game in the city of Ghent Marsupilami
Ghent becomes your game board in this 90-minute Marsupilami escape game, where your private group follows clues, tackles puzzles, and tries to rescue Bibi, Bobo, Bibu, and their mother from hunter Bring Mr. Backalive. I like the mix of a city walk and a comic-book plot, and I like that the price covers up to six people rather than charging each child separately.
I also like the freedom of a self-guided route, with no fixed guide or shared group to slow you down. The trade-off is clear: you need a fully charged smartphone, the CODDY app installed, and enough interest in Marsupilami to keep the story moving. Children who do not know the comics may need a quick introduction before you start.
In This Review
- Key points at a glance
- Turning Saint Michael’s Bridge into the starting line
- A comic-book mission built around four family members
- How the 90-minute route works
- Why the private format matters for families
- What to bring before you leave
- Flexible hours, with one important timing detail
- Who will enjoy this Marsupilami quest most
- Accessibility and simple practical details
- Should you book this Ghent family game?
- FAQ
- Where does the Marsupilami escape game start?
- Where does the activity finish?
- How long does the game last?
- How many people can join one booking?
- What language is the activity offered in?
- Do I need a smartphone?
- Do I need to install an app?
- Are food and drinks included?
- Can I cancel for a full refund?
Key points at a glance

- Start and finish at Saint Michael’s Bridge: The route begins and ends at St Michael’s Bridge, Sint-Michielshelling, in central Ghent.
- A private game for up to six: Your own family or group takes part, with no strangers added.
- Marsupilami rescue story: Solve challenges to find Bibi, Bobo, Bibu, and their mother.
- About 90 minutes on foot: The activity works as a playful city tour rather than a standard sightseeing walk.
- Use the CODDY app: Install CODDY before arrival and charge your GSM or smartphone fully.
- Flexible booking window: The game is listed from November 15, 2021, through December 7, 2026, with availability every day from midnight to 11:30 p.m.
Turning Saint Michael’s Bridge into the starting line

Saint Michael’s Bridge is a useful starting point for a city game because it gives your group a clear place to gather in central Ghent. You meet at Sint-Michielshelling, at the bridge itself, then begin the Marsupilami story from there.
The opening setup is simple. Bring Mr. Backalive has captured the Marsupilami family, and your job is to help find Bibi, Bobo, Bibu, and their mother. The plot gives children a reason to pay attention to the route. You are not just walking from one clue to the next. You are helping a family get home safely.
Because the activity is self-guided, you should get your group organized before the first puzzle. Decide who will hold the phone, who will read clues aloud, and who will look for details around you. Sharing the job keeps one child from becoming the permanent screen holder.
You will want to install the CODDY app before you arrive. The supplied advice is practical: bring good walking shoes and a fully charged GSM. The game does not include a smartphone or battery, so do not assume you can borrow one or recharge during the activity.
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A comic-book mission built around four family members

The strongest part of the experience is its clear goal. You are trying to save a family, not simply collect points or answer unrelated questions. Bibi, Bobo, Bibu, and their mother give younger players names to remember and a reason to keep going when a puzzle takes a little time.
The story also adds a few familiar adventure ingredients. Some characters help you, while others create obstacles. That setup lets the game shift between cooperation, searching, and problem solving without requiring a large amount of background knowledge.
If your children already know Marsupilami, the characters should feel more familiar from the start. If they do not, spend a few minutes introducing the comic and its cast before you begin. This matters because the game uses the Marsupilami theme as more than decoration. A child who recognizes the characters will have an easier time connecting the clues to the rescue mission.
You do not need to treat the comic as homework. A short explanation of who Marsupilami is and who the family members are should be enough to give the story some shape. The goal is to make the children curious, not to test their knowledge of the series.
How the 90-minute route works
The advertised duration is approximately one hour and 30 minutes. That gives you enough time for a substantial walk and several challenges, while still fitting into a day of sightseeing in Ghent.
The route combines a treasure hunt with comic strips. You move through the city, follow prompts, and solve tasks as a group. The exact sequence of clues and stops is not provided, so you should expect the experience to reveal itself through the app rather than through a printed itinerary.
That format can work well for families with different ages. A younger child can look for visual details or help spot the next clue. Older children can read instructions, suggest answers, and take charge of the puzzle logic. Adults can keep the group moving and help when the phone, route, or rules cause confusion.
The city setting is part of the appeal. You are not shut inside a room with four walls. You are walking through Ghent while the story sends you from challenge to challenge. The city becomes something to notice and use, rather than a backdrop you pass while hurrying between major sights.
The possible weakness is pace. A self-guided game depends on your own group. If you stop often for photos, lose track of the route, or spend a long time on one puzzle, the 90-minute estimate may stretch. If the children solve clues quickly, the experience may feel shorter. Plan with some breathing room rather than booking another activity immediately afterward.
Why the private format matters for families

This is a private activity, so only your group participates. That is valuable for families because you can move at your own speed and let children take the lead without worrying about strangers waiting behind you.
A private group also makes it easier to adjust the tone. You can read clues slowly, repeat instructions, pause for a break, or let different children handle different tasks. A competitive group can push ahead. A younger family can take more time.
The listed price is $24.17 per group for up to six people. For six participants, that works out to about $4.03 each, which is a strong price for a 90-minute activity. Even with four people, the cost is about $6.04 per person. The value depends on your willingness to use your own phone and follow the activity without a live guide.
That last point is important. You are paying for the game structure and city route, not for a guide who explains Ghent’s architecture or local history at each stop. If you want a traditional guided tour, this is not a replacement. If you want a low-cost family activity that gives your walk a purpose, the pricing makes sense.
The experience also includes a summary of your adventure with photos at the end. That gives the group a small record of the game and can help children feel that they completed a real mission rather than simply walked around with an app.
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What to bring before you leave

The preparation list is short, but each item matters.
- Install the CODDY app before meeting at the bridge.
- Charge your smartphone or GSM fully.
- Wear good walking shoes.
- Bring your own food and drinks if needed, since neither is included.
- Make sure the children know the basic Marsupilami characters before starting.
The phone is not supplied, and neither is a battery. A dead phone could interrupt the activity, so charging it overnight is the sensible move. If your group has more than one compatible smartphone, you may want a second device available, though the supplied information does not promise that all game functions can be shared between phones.
Food and drinks are also not included. The route may pass places where you can buy something, but no specific stops are provided, so pack water for your family if that is important to you.
The game is listed in English. That makes it a practical choice for English-speaking families, but you should still consider the reading level of the children taking part. Younger players may need an adult to read or explain the instructions.
Flexible hours, with one important timing detail

The activity is listed as available Monday through Sunday from 12:00 a.m. to 11:30 p.m. That is a very broad window, giving you plenty of choice about when to play. You can fit it around a morning museum visit, an afternoon in the old center, or an evening family walk.
Still, the midnight opening time should not be read as a promise that every part of the route is equally useful at every hour. The information gives the operating window, but it does not describe lighting, late-night conditions, or how busy the streets may be. For most families, daylight or early evening will be the practical choice.
Your confirmation arrives at booking. The activity is also listed with 24/7 online support, which is useful for a self-guided tour because you will not have a guide standing at the bridge to solve technical problems.
The booking remains valid for up to three years. That is unusually flexible and helpful if you are arranging a trip far ahead or need to move the activity within the permitted period. Check your confirmation for the exact terms attached to your booking.
Who will enjoy this Marsupilami quest most

I would choose this for families who want children to walk through Ghent without turning the outing into a lecture. The game gives you a simple shared mission, and the comic theme can make the city feel more approachable to younger visitors.
It suits groups of up to six especially well. A family of four, a family with grandparents, or a small group of friends can share the puzzles without splitting up. The private format also helps if your children have different ages or attention spans.
This is a good match for children who enjoy clues, stories, and team tasks. It may be less suitable for a child who dislikes walking, reading instructions, or using a phone-based activity. The 90-minute estimate is not a short indoor game. You are exploring the city on foot.
I would also think twice before booking it for children who have no interest in Marsupilami at all. The theme is central to the mission. A quick introduction can help, but it cannot replace a basic willingness to play along.
Adults should expect to be part of the team. This is not a drop-off children’s activity, and no guide is listed. You will likely help with directions, phone handling, reading, and time management while the children take on the hero roles.
Accessibility and simple practical details

The activity is near public transportation, making the meeting point at Saint Michael’s Bridge convenient to reach. Service animals are allowed, and the information states that most people can participate.
That wording does not provide a detailed accessibility assessment. It does not specify the exact walking distance, pavement conditions, wheelchair access, or whether every puzzle can be completed without stairs. If those details matter for your group, contact the provider before booking.
The activity ends back at the meeting point. That makes planning easier because you do not need to arrange a pickup at a second location. You can continue sightseeing from the bridge or use public transportation afterward.
Free cancellation is available if you cancel at least 24 hours before the local start time. Cancel within 24 hours, and the amount paid is not refunded. Changes made within that final 24-hour period are not accepted, so keep the cutoff in mind when weather, illness, or family plans are uncertain.
Should you book this Ghent family game?
Book it if you want a low-cost private activity that gets your family walking and working together. The $24.17 group price is particularly good for six people, and the combination of a comic story, city clues, and a 90-minute route offers more purpose than a routine stroll.
Prepare properly. Install CODDY, charge your phone, wear good walking shoes, and introduce the Marsupilami characters before you begin. Those small steps address the main risks of the experience: technical trouble, tired feet, and children who do not understand the theme.
Skip it if you want a live guide, detailed historical commentary, included refreshments, or a fully indoor escape room. This is a self-guided city adventure. For families ready to solve puzzles while exploring Ghent, it is a flexible and affordable way to make the city part of the game.
FAQ
Where does the Marsupilami escape game start?
The activity starts at Saint Michael’s Bridge, Sint-Michielshelling, 9000 Gent, Belgium.
Where does the activity finish?
The game ends back at Saint Michael’s Bridge, the same place where it starts.
How long does the game last?
The activity takes approximately one hour and 30 minutes.
How many people can join one booking?
The price covers one private group of up to six people.
What language is the activity offered in?
The activity is offered in English.
Do I need a smartphone?
Yes. A smartphone and battery are not included, so you need to bring your own fully charged device.
Do I need to install an app?
Yes. The supplied preparation advice says to pre-install the CODDY app before taking part.
Are food and drinks included?
No. Food and drinks are not included.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations made within 24 hours are not refunded, and changes during that period are not accepted.
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