Reviewed · ESCAPE GAME TOURS
Discover Ghent while playing! Escape game – The Walter case
The Walter Case turns Ghent into a police investigation. You play a private detective chasing a blackmail case that suddenly reveals a bomb hidden somewhere in the city. I like the choice-based story, since you decide which leads to follow, and I like the small private group format, which lets your family or friends solve the case together without strangers.
The main caution is that this is not a traditional Ghent sightseeing tour. The route passes well-known sights, but the city’s culture and monuments are not always part of the story. The opening can also feel slow, and the puzzle logic may frustrate you if you expect every clue to come directly from the streets around you.
In This Review
- Key points to know before you book
- Starting the Walter Case on Jakobijnenstraat
- The blackmail case turns into a citywide emergency
- How the smartphone investigation works
- Choosing routes, suspects, and searches
- What you see of Ghent along the way
- Timing, difficulty, and the surprising finish
- Is $23.16 good value for six people?
- Who will enjoy this urban escape game?
- Booking, cancellation, and practical planning
- Should you book the Walter Case in Ghent?
- FAQ
- Where does the Walter Case begin?
- Where does the activity end?
- How long does the game last?
- How many people can join one group?
- Do I need a guide?
- Is the activity available every day?
- Does the game include a guided tour of Ghent’s culture and monuments?
- What is the cancellation policy?
Key points to know before you book

- A bomb countdown drives the story: You have roughly two hours to solve the case and stop the threat.
- Your smartphone is the guide: The app sends you to different points and presents puzzles and missions.
- You choose the investigation: The story changes according to the route, suspects, and searches you select.
- The group limit is six people: This works best for one family or friend group rather than a large party.
- The route includes famous Ghent sights: It offers a playful city walk, but it is not a full cultural tour.
- The price is per group: At about $23.16 for up to six people, the cost can be very good value when shared.
Starting the Walter Case on Jakobijnenstraat

Your case begins on Jakobijnenstraat in central Ghent. The meeting point is easy to find, and the activity ends back there, so you do not need to plan a separate pickup or figure out how to return from a distant neighborhood.
The setup is simple. You use your own smartphone, open the game, and begin following the investigation. There is no guide listed for this activity, so you should expect a self-guided outing rather than a hosted tour with a local expert explaining the city.
That independence is useful. You can play with only your own group, pause briefly if someone needs a break, and move at a pace that suits you. It also means you are responsible for reading the app carefully and keeping your group focused on the clues.
The game is available daily during the stated operating period, with booking hours listed from midnight to 11:30 p.m. The advertised playing time is about two hours and 30 minutes. Since the story includes a two-hour bomb countdown, you should allow enough time to get oriented before you begin and avoid starting when you need to rush to another appointment.
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The blackmail case turns into a citywide emergency
At first, the plot concerns a fairly ordinary case of blackmail involving a billionaire chief executive officer. That opening gives you time to meet the characters and understand the basic problem.
Then the stakes change. You discover that a bomb is hidden in Ghent and set to explode in two hours. The story puts you in the role of the only detective with enough leads to act, which gives the city walk a clear purpose.
This structure is the best reason to choose the Walter Case over a simple puzzle walk. You are not just moving from one app prompt to the next. You are trying to decide which information matters, which suspect deserves attention, and where your limited time should go.
The plot also gives children and less experienced puzzle players an easy role. One person can read the story, another can watch for details in the surroundings, and someone else can keep track of the choices. A group does not need one expert puzzle solver to carry the whole game.
The opening section may test your patience. The characters and background take a while to develop, so the game can feel wordy before the investigation gains speed. If your group includes young children, plan to explain the setup aloud and keep them involved with small tasks while the story gets moving.
How the smartphone investigation works

The app guides you to different points of interest around Ghent. At each point, you may need to solve a puzzle, complete a mission, inspect information, or make a decision that affects the next part of the story.
This format keeps the outing active. You are walking through the city rather than sitting indoors with a box of locks and props. The city gives you a change of scene between tasks, and the route can help younger children stay interested longer than a standard walking lecture.
You should not assume that every answer comes from a plaque, statue, building detail, or street sign. One important practical issue is that the puzzles can depend heavily on the app’s logic. If your group starts by searching the physical surroundings for obvious clues, you may sometimes find that the needed information is presented digitally instead.
That distinction matters. I would have one person read the instructions twice before the group begins hunting around. If a puzzle seems impossible, go back to the wording in the app instead of assuming the answer must be hidden in the nearest monument.
The game is intended to be challenging without becoming too hard. That balance is especially useful for families with younger children, though puzzle ability varies from group to group. The best setup is a mixed team, with adults handling the longer story passages and children looking for patterns, making choices, and helping with missions.
Choosing routes, suspects, and searches

The Walter Case gives you more control than a fixed sequence of city stops. You decide which route to take, which suspects to question, and where to search. Those choices affect how the investigation develops.
That is a strong feature for repeat players and competitive groups. You are not simply being marched along a preset line. Your decisions create a sense that the team is directing the case, even though the app controls the larger structure.
It also adds a little pressure. If you spend too long on a weak lead, you may feel that the countdown is working against you. The game’s tension comes less from physical difficulty and more from deciding what to do next.
I would split responsibilities at the start. One person can read the case file, one can manage the app, and the rest can discuss suspects and possible routes. With six people, this prevents one phone holder from becoming the only person actually playing.
The private format helps here. You do not need to match the pace or puzzle style of another group, and you can discuss a wrong turn without feeling watched. At about $23.16 per group, the cost also becomes more attractive when six people share it.
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What you see of Ghent along the way

The route passes some of Ghent’s best-known sights. That gives you a useful sense of the city while you play, and it makes the activity a practical choice if you want to combine a walk with a light mystery game.
Still, you should set your expectations correctly. This is not designed as a detailed introduction to Ghent’s monuments, architecture, or local culture. The sights serve mainly as locations within the investigation, and the story is not built around explaining why each place matters.
I like this approach for a first afternoon with children or friends who would not choose a conventional city tour. You get movement, teamwork, and a reason to keep going. The tradeoff is that you may pass a major landmark without learning much about it.
If Ghent is new to you, treat this as one part of your visit, not your complete city orientation. You can use the game to see central areas, then return later for a proper look at the places that catch your eye. The activity is strongest as a playful way to move through Ghent, not as a substitute for a local guide or museum visit.
The route’s city connection also seems less central than it might first appear. The mystery could likely work in several cities, since the main plot concerns the suspects, the bomb, and the app-based clues rather than Ghent’s own past. That is not a problem if you want an urban game set in Ghent, but it matters if your main goal is local insight.
Timing, difficulty, and the surprising finish

The advertised duration is approximately two hours and 30 minutes. That is long enough to feel like a real activity, but short enough to fit into a day of sightseeing if you keep your schedule open around it.
The story’s two-hour countdown gives the outing a natural pace. You have a reason to keep moving, yet the game is still designed as a walk through public streets rather than a timed indoor room. Your actual finish may depend on how quickly your group reads, debates, and solves each task.
The puzzles are generally pitched in the middle range. They are not presented as childishly simple, but they are also meant to be approachable for families. That makes the activity a good fit for groups with mixed ages, especially when adults are willing to read instructions and help keep the plot clear.
The ending is a notable part of the design. Once the pieces begin to fit together, the story gains energy and leads to a surprising finish. I would avoid explaining more, since the final turn is part of the reward for paying attention to the case.
The less successful point is the beginning. If your group wants instant action, the long introduction may feel like a delay. Give the setup a fair chance, but know that the game becomes more satisfying after the characters and clues start to connect.
Is $23.16 good value for six people?

The listed price is about $23.16 per group, with up to six people included. Split six ways, that is a low-cost activity for an afternoon in Ghent. Even with four people, it remains fairly inexpensive compared with many guided tours and ticketed attractions.
The value depends on what you want from the outing. If you want a private game, a flexible start time, and a reason to walk through central Ghent, the price is appealing. You are paying for a shared activity rather than separate admission tickets, and the group format keeps the total fixed.
The value is weaker if you are mainly seeking expert information about Ghent. No guide is provided, and the route does not fully explain the city’s monuments or culture. In that case, you would get more from a dedicated walking tour, then choose this game only if you also want a mystery to solve.
The smartphone format keeps the price down, but it places more responsibility on you. Bring a charged phone, make sure the group can hear and read the instructions, and avoid letting one person handle every decision. Those simple steps can make the difference between a lively team game and a frustrating phone session.
Who will enjoy this urban escape game?

I would recommend the Walter Case most strongly to families, couples, and friend groups who want to see Ghent while doing something active. It suits people who like solving problems together but do not want the pressure or fixed setting of a conventional escape room.
It is also a good pick for groups with young children. The route passes recognizable sights, the tasks are designed to be neither too easy nor too difficult, and the detective plot gives children a reason to keep walking.
You may want to choose another activity if your main interest is Ghent’s story, architecture, or culture. The route can show you important places, but you will need to supply the historical context yourself.
Puzzle style matters too. If your group dislikes app instructions or expects every clue to be visible in the surrounding streets, this could be a poor match. Read the prompts closely, use the app as the main source of information, and ask for help from the provider if you become stuck.
The activity is private, and service animals are allowed. It is near public transportation, and most people can participate. No special guide, vehicle, or equipment is listed beyond your smartphone.
Booking, cancellation, and practical planning
You receive confirmation when you book. The activity is offered Monday through Sunday during the stated dates, and the listed hours are broad, from 12:00 a.m. to 11:30 p.m. Because the game lasts around two and a half hours, select a start time that leaves room for the full investigation.
The meeting point is Jakobijnenstraat, 9000 Gent, Belgium. You return to that same meeting point at the end, which makes it easier to plan dinner, transport, or another attraction afterward.
Free cancellation is available if you cancel at least 24 hours before the local start time. Cancellations within 24 hours are not refunded, and late changes are not accepted. That policy is worth noting if weather, family plans, or transport problems could affect your day.
Should you book the Walter Case in Ghent?
Book it if you want a low-cost, private team activity that gets you walking through Ghent and gives the group a shared problem to solve. The flexible choices, family-friendly puzzle level, famous city sights, and surprising ending make it more than a basic phone scavenger hunt.
Skip it if you want a detailed cultural tour or if your group has little patience for a slow opening and app-based puzzle logic. The best plan is to treat the Walter Case as a playful introduction to central Ghent, then spend separate time learning what you have seen.
For families and friends who enjoy detective stories, the price is easy to justify. Just charge your phone, read the opening carefully, and remember that the city is the setting for the case, not the subject of a full guided tour.
FAQ
Where does the Walter Case begin?
The activity begins on Jakobijnenstraat, 9000 Gent, Belgium.
Where does the activity end?
The game ends back at the meeting point on Jakobijnenstraat.
How long does the game last?
The advertised duration is approximately two hours and 30 minutes.
How many people can join one group?
One private group can include up to six people.
Do I need a guide?
No guide is listed. The experience is led through a mobile application, and you use your own smartphone.
Is the activity available every day?
Yes. It is listed as available Monday through Sunday during the stated operating period.
Does the game include a guided tour of Ghent’s culture and monuments?
No. The route passes well-known sights, but the story does not fully explain Ghent’s culture or monuments.
What is the cancellation policy?
You can receive a full refund if you cancel at least 24 hours before the local start time. Cancellations or changes made within 24 hours are not accepted for a refund.
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